CP
Splitgate $10 FREE ENTRY | 2v2 Takedown (Best of 1)

STARTS SEP 27TH AT 2:30 PM EDT

Registration Closed opens SEP 20TH AT 10:58 AM EDT closes SEP 27TH AT 2:30 PM EDT 0/64 Join Tournament
$10 FREE ENTRY | 2v2 Takedown (Best of 1) Tournament hosted by UMG

$10 FREE ENTRY | 2v2 Takedown (Best of 1) Rules

GENERAL INFORMATION

All matches are to be played under the "Custom" section.

Teams can either share the server name/password in your UMG chat to populate the lobby or add and invite your opponent on Splitagate using their Splitgate ID (8 digit number associated with your Splitgate account)

LOBBY SETTINGS

Server Name: Hosts choice in name
Private Server: Enabled (Let your opponents know the name/password in your UMG match chat)
Region: North America or Europe servers for global tournaments.
Max Players: This should be set to the amount of players in the match. EG 2v2 = 4

All inputs (keyboard/mouse & controllers) are allowed. 


GLOBAL SETTINGS

Primary Weapon: Carbine
Secondary Weapon: Pistol
Show Radar: Off
Killcam: Enabled
Bots: Disabled

TAKEDOWN SETTINGS

Default settings.

TAKEDOWN MAPS

Simulation Alpha
Simulation Bravo
Simulation Delta
Simulation Echo
Simulation Golf


KING OF THE HILL SETTINGS

Time Limit: 10 Minutes
Score Limit: 250 
Random Hills: Off
Respawn Time: 6 Seconds

KING OF THE HILL MAPS

Atlantis
Crag
Highwind
Impact
Lavawell
Olympus


TEAM DEATHMATCH SETTINGS

Score Limit: 50
Respawn Time: 6 Seconds

TEAM DEATHMATCH MAPS

Atlantis
Club Silo
Highwind
Olympus
Pantheon
Stadium


DOMINATION SETTINGS

Time Limit: 12 Minutes
Score Limit: 700
Respawn Time: 6 Seconds

DOMINATION MAPS

Abyss
Highwind
Impact
Lavawell
Olympus
Pantheon


ODDBALL SETTINGS

Time Limit: 12 Minutes
Score Limit: 250

ODDBALL MAPS

Atlantis
Forgone Destruction
Helix
Highwind
Lavawell
Stadium


MATCH HOSTING

The hosting team should add and invite the opposing players but both teams are responsible for this.
The non-hosting team of the map gets to choose which team they begin on.

For Best of 1 , the team with the best seed (seed closest to zero) will host.
For Best of 3 and Best of 5 , you will play a series of maps. For Bo3 the first team to win 2 maps wins. For Bo5, the first team to win 3 maps wins. The host will change each map and the last map will be To Be Determined (TBD). 

For matches that go last map, the team that won the most rounds from the previous maps will host the last map. If the rounds are tied then the team with the best seed will host the last map.


MATCH SUPPORT

Please contact tournament LIVE SUPPORT for assistance with your active tournament match. Please have your match ID ready so UMG admins can better assist you.


PROOF REQUIREMENTS

We recommend that all proof be provided in video form. The clearer your proof the better, please be sure to show the following within your proof:

- Scoreboard showing all information (gamertags, eliminations , score, etc)

- Time & Date stamp to validate your proof in the event of a dispute.

- Match ID displayed within your game chat to add a extra validation to your proof.


WRONG RULES

If the hosting team hosts the wrong rules, you must submit in-game proof of the rules being wrong. If the rules are found to be wrong it is at the admin's discretion to issue a replay/forfeit.

If your team is listed to host a map and your team decides to let your opponents host and the rules are wrong, it is the admin's discretion if a forfeit or replay will be issued.


NO SHOW/MATCHES

1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

2. No Shows:

 - For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match. (Effective 2/2/2018)       

 - For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support. (Effective 2/2/2018)  

 - For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support. (Effective 2/2/2018)

3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.

4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..

5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.

6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support. 

7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.

8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.

9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.


DISCONNECTIONS

If a disconnect occurs before 30 seconds spawning in, the game can be replayed from what the scoreboard displayed when the disconnect occurred.

If a disconnect occurs after 30 seconds of spawning in, the match must be played out in full. The disconnecting team can provide proof of the disconnect and it is at the admins discretion to issue a replay or not.

It is the admin's discretion to issue a full replay or a replay from the kill count depending on the circumstances surrounding the issue.


LAG

A team has 30 seconds to leave the match due to lag after spawning in and it may be replayed from the score count.

If a team experiences lag after 30 seconds from spawning in, the match must be played out in full.

Splitgate has dedicated servers, due to this no replays will be issued after 30 seconds of spawning in.


GLITCHES

If a team experiences an in-game glitch within 30 seconds of all team members spawning in, all members of your UMG team must leave the game immediately. If you experience an in-game glitch after 30 seconds from all members spawning, it is the admin's discretion if the match is to be replayed or canceled depending on the seriousness of the glitch, duration and if it drastically affected the outcome of the match


Registration Closed opens SEP 20TH AT 10:58 AM EDT closes SEP 27TH AT 2:30 PM EDT 0/64 Join Tournament

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  3. Start Playing!
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