CP
COD: Vanguard 2v2 Search & Destroy (Best of 1)

STARTS NOV 25TH AT 2:00 AM EST

Registration Closed opens NOV 11TH AT 2:24 PM EST closes NOV 25TH AT 2:00 AM EST 4/4 Join Tournament
2v2 Search & Destroy (Best of 1) Tournament hosted by UMG

2v2 Search & Destroy (Best of 1) Rules

INPUT DEVICES

All PC players MUST be using a CONTROLLER when competing in this tournament. Not doing so may result in a forfeit without a refund if applicable. For FREE ENTRY tournaments PC players can use either controller or mouse and keyboard. (Prime tournaments are not considered free entries)


PLATFORMS

All tournaments are CROSS-PLAY unless otherwise stated in the title of the tournament. 


REGIONS

Please see the "OVERVIEW" section of the tournament for the flags and/or region name displayed. If your regions name and/ore flag is not displayed, that region is restricted from competing. Free entry tournaments will be global tournaments.


PC PLAYER DISCLAIMER

It is the responsibility of all teams to check if your opponent is streaming. If a match is completed and a team was found not to be streaming, the outcome will be handled at the discretion of the admins. As all situations are unique, all outcomes may not be the same. Please contact tournament live support in the event this happens. 

All PC players MUST be streaming their point of view WITH AUDIO ON FOR IN-GAME AND VOICE COMMUNICATION when competing in this tournament and be able to provide their stream link and proof when asked for by their opponents or UMG admins (VODS MUST BE ENABLED). PC players found not to have VODs enabled and or found to not be streaming will be temporarily suspended from the website and the team forfeited without refund if applicable. 

Players who refuse to stream and/or setup a monitor cam at the request of an admin will be forfeited from the tournament with no refund and will be suspended from the UMG platform.

All PC players MUST be using a CONTROLLER when competing in this tournament. Not doing so may result in a forfeit without a refund if applicable. For FREE ENTRY tournaments PC players can use either controller or mouse and keyboard. (Prime tournaments are not considered free entries)

Players may link their streams on their profile. Doing so will show your live stream on your match page below the area where rosters are displayed.

UMGO reserves the right to request a user to set up a monitor/ hand cam at any point during the tournament. Players who refuse to stream and/or setup a monitor cam at the request of an admin will be forfeited from the tournament with no refund and will be suspended from the UMG platform.

LINK YOUR STREAM:  https://umggaming.com/account/profile


HACKING/CHEATING/IP FLOODING

UMG has a zero tolerance for hacking/cheating/IP flooding. Players found hacking/cheating/IP Flooding  will be permanently banned from the UMG website. All claims need to be provided to tournament live support with video proof of the player(s) being accused. Players found competing with hackers/cheaters/booters will be permanently banned from the UMG website.



ACTIVISION ID

All competitions unless otherwise stated require players to have an Activision ID linked to their UMG account. Not doing so will mark you as ineligible to compete.

You can link your Activision ID here - https://umggaming.com/account/profile

Activision IDs must only include the English alphabet, numbers and characters. Special characters such as emojis, faces and other languages are not permitted as they cannot be accessed on the consoles US/EU keyboard layouts


AGE DISCLAIMER

UMG Services are not directed to children under the age of 13. To register for a user account for the Services, you must be 13 years of age or older. This includes competing in skill based matches (Tournaments, Cash Outs, and/or Free XP ladder matches). 


UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship


WRONG SETTINGS/RULES

If the hosting team hosts the wrong rules, you must provide in-game video proof of the rules being wrong. If the rules are found to be wrong the hosting team will forfeit 1 round. In the event of the match being 5-5 round count, if a banned item is used and that team wins the round to go 6-5, that team will be deducted a round meaning the team that caused the offense would be 4-5 down.

If there are wrong rules and a match is played to completion it will stand unless the affected rule being broken only affects the final round.

If your team is listed to host a map and your team decides to let your opponents host and the rules are wrong, it is the admin's discretion if the round will be forfeited or not for wrong rules.

GLITCHES

Using any in game exploit will result in a forfeit of the round or map depending on the severity of the exploit eg:

- Planting/defusing through unbroken destructible structures

- Going to out of bounds "glitch" spots.


SEARCH & DESTROY & HARDPOINT SETTINGS

To ensure correct settings please use the CDL Search & Destroy or the CDL Hardpoint game mode option provided within the game depending on the game mode selected for your match.

The following settings will be applied automatically when selecting the CDL Search & Destroy or CDL Hardpoint game mode option.


SEARCH & DESTROY MAPS

Berlin
Bocage
Castle (1v1-2v2)
Desert Siege (3v3-4v4)
Demyansk
Tuscan

HARDPOINT MAPS

Berlin
Bocage
Desert Siege (3v3-4v4)
Gavutu
Tuscan


WEAPONS

Type 100 (11/6 at 11am ET)
BAR 
(11/6 at 11am ET)
Top Break (11/7 at 11am ET)
1911 (11/8 at 8pm ET)
NZ-41
All Marksman Rifles

All Light Machine Guns
All Shotguns
All Launchers
Combat Shield

ATTACHMENTS

All Assault Rifle Magazine Attachments (11/6 at 11am ET)
Bayonet (11/8 at 8pm ET)
VDD 189MM Short Barrel (11/1 at 6pm ET)

Muzzle

Mercury Silencer
MX Silencer

Scope

MK.12 Night Vision

Ammo Type

Subsonic
Frangible
Incendiary

KILLSTREAKS

Intel
Care Package
Spy Plane
Counter Spy Plane
Mortar Barrage
War Machine
Guard Dog
Death Machine
Emergency Airdrop
Flamenaut
Attack Dogs
Fire Bombing Run
Local Informants

PERKS

Perk 1 

Ghost
Dauntless

Perk 2 

Tracker
High Alert
Forward Intel
Piecing Vision

Perk 3

Demolition
Overkill
Tactician

EQUIPMENT & FIELD UPGRADES

Lethals

Throwing Knife
Thermite
Demolition Charge
Molotov Cocktail
Supply Drop Box (11/12 at 12pm ET)


Tacticals

Stim
MK V Gas
S-Mine 44
Decoy Grenade

Field Upgrades

Goliath
Jammer
Deployable Cover
Armor Plates
Field Mic
Tactical Insertion
Dead Drop


For tournament matches that are larger than 1v1. Proof of lag from more than one member's point of view must be submitted for this claim to be valid. Personal connection issues will not be a valid reason to claim lag or dispute your match.

SEARCH & DESTROY

If there is a lag or disconnect issue, you must leave the game at the start of the next round (within 15 seconds) and ask your opponent to switch hosts. If for any reason the opponent does not want to switch hosts, request an admin in your match chat. If the lag affected the outcome of the round, it is the admin's discretion if the round is to be replayed. Any rounds played up until leaving the match will be counted except for the last round.


HARDPOINT

in the event of lag, the entire game must be played out. At the end of the game you may contact live support with valid proof of lag from multiple perspectives. UMG admins will determine whether or not the lag affected the outcome of the match

If there is a disconnection the game must be completed. The player may be reinvited and rejoin during the match to be finished.


GLITCHES

Using any in game exploit will result in a forfeit of the round or map depending on the severity of the exploit eg:

Planting/defusing through unbroken destructible structures

Going to out of bounds "glitch" spots


WRONG SETTINGS/RULES

If the hosting team hosts the wrong rules, you must provide in-game video proof of the rules being wrong. If the rules are found to be wrong the hosting team will forfeit 1 round. In the event of the match being 5-5 round count, if a banned item is used and that team wins the round to go 6-5, that team will be deducted a round meaning the team that caused the offense would be 4-5 down.

If there are wrong rules and a match is played to completion it will stand unless the affected rule being broken only affects the final round.

If your team is listed to host a map and your team decides to let your opponents host and the rules are wrong, it is the admin's discretion if the round will be forfeited or not for wrong rules.


MATCH HOSTING

Please see your match details page for information regarding hosting. The team with the total number of rounds won accumulated from maps played within the series will host the last map in the series if there is one. If total rounds won during the series is tied, the higher seeded team (closest to zero) will host the last map within the series. 

The team who does not host the map will be given side choice unless otherwise stated.


MATCH SUPPORT

Please contact tournament LIVE SUPPORT for assistance with your active tournament match. Please have your match ID ready so UMG admins can better assist you.


PROOF REQUIREMENTS

We recommend that all proof be provided in video form. The clearer your proof the better, please be sure to show the following within your proof:

- Scoreboard showing all information (gamertags, eliminations , score, etc)

- Time & Date stamp to validate your proof in the event of a dispute.

- Match ID displayed within your game chat to add a extra validation to your proof.


GLITCHES

Using any in game exploit will result in a forfeit of the round or map depending on the severity of the exploit eg:

- Planting/defusing through unbroken destructible structures

- Going to out of bounds "glitch" spots


NO SHOW/MATCHES

1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

2. No Shows:

 - For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match. (Effective 2/2/2018)       

 - For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support. (Effective 2/2/2018)  

 - For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support. (Effective 2/2/2018)

3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.

4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..

5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.

6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support. 

7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.

8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.

9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.


Registration Closed opens NOV 11TH AT 2:24 PM EST closes NOV 25TH AT 2:00 AM EST 4/4 Join Tournament

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