XB1
Halo Infinite $150 Guaranteed | 2v2 Slayer (Best of 1)

STARTS NOV 25TH AT 9:10 PM EST

Registration Closed opens NOV 19TH AT 9:55 PM EST closes NOV 25TH AT 9:10 PM EST 4/4 Join Tournament
Registration Closed opens NOV 19TH AT 9:55 PM EST closes NOV 25TH AT 9:10 PM EST 4/4 Join Tournament
$150 Guaranteed | 2v2 Slayer (Best of 1) Tournament hosted by UMG

$150 Guaranteed | 2v2 Slayer (Best of 1) Rules

Halo Infinite Match Settings / Setup

The following game modes below will be setup using the 343 Industries premade game modes.

- Ranked: CTF

- Ranked: Oddball

- Ranked: Slayer (Score to win needs to be changed manually to 25 for 1v1 and 2v2 matches)

- Ranked: Strongholds


The premade game modes listed above contain the following setting changes by default.

- The BR75 will be the starting weapon.

- Motion Tracker will be disabled.

- Grenade Hitmarkers will be disabled.

- Friendly Fire will be turned on.

- Weapons, equipment, and grenades on maps will be set on static spawners meaning they will always appear in the same location on each map and mode combination, and will respawn at the same intervals.


Available Maps

- Aquarius

- Bazaar

- Live Fire

- Recharge

- Streets


How To Setup A Match

To setup a custom match, navigate to the home screen of Halo Infinite. On the home screen make sure that PLAY is selected in the top left navigation bar. Once play is selected, you should see CUSTOM GAMES in the list at the bottom left. Click custom games and you will be redirected into a custom games lobby.


Once you are in the custom games lobby, select MODE EDITOR, then select the first item in the dropdown list under the MODE section. This will popup a new list, in this list select 343 Industries. Now you will see a list of game modes that 343 has setup for anyone to use. Navigate to the second page by pressing X on your keyboard or RIGHT BUMPER on your controller. From the second page you will see the listed RANKED modes. Select the mode you wish to setup the game for and the game will setup the settings correctly for you.


Map selection is just as easy to setup. From the custom games screen, select the MAP in the dropdown list, then select 343 Industries. This will popup a list of all of the maps currently available to play. Navigate to the map in which you want to play, and select it.


Lobby settings. Select lobby settings from the custom games screen. This will show a new dropdown, from this dropdown change the privacy to INVITE ONLY. Doing so will make the lobby un-joinable without an invite from someone already in the lobby. Next up, select observers and set that to OFF. Lastly, select the max lobby size and adjust the lobby size to match the number of players that will be in your match. For example in a 4v4 match, you would set the max lobby size to 8.

The team who is not hosting gets to choose what side they want to start on



WRONG SETTINGS/RULES

If the hosting team hosts the wrong rules, you must provide in-game video proof of the rules being wrong. If the rules are found to be wrong the hosting team will forfeit the map. 

If there are wrong rules and a match is played to completion it will stand.

If your team is listed to host a map and your team decides to let your opponents host and the rules are wrong, it is the admin's discretion if the round will be forfeited or not for wrong rules.


MATCH HOSTING

Please see your match details page for information regarding hosting. The team with the total number of rounds won accumulated from maps played within the series will host the last map in the series if there is one. If total rounds won during the series is tied, the higher seeded team (closest to zero) will host the last map within the series. 

The team who does not host the map will be given side choice unless otherwise stated.


MATCH SUPPORT

Please contact tournament LIVE SUPPORT for assistance with your active tournament match. Please have your match ID ready so UMG admins can better assist you.


PROOF REQUIREMENTS

We recommend that all proof be provided in video form. The clearer your proof the better, please be sure to show the following within your proof:

- Scoreboard showing all information (gamertags, eliminations , score, etc)

- Time & Date stamp to validate your proof in the event of a dispute.

- Match ID displayed within your game chat to add a extra validation to your proof.


GLITCHES

Using any in game exploit will result in a forfeit of the round or map depending on the severity of the exploit eg:

- Going to out of bounds "glitch" spots


NO SHOW/MATCHES

1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

2. No Shows:

 - For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match. (Effective 2/2/2018)       

 - For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support. (Effective 2/2/2018)  

 - For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support. (Effective 2/2/2018)

3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.

4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..

5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.

6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support. 

7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.

8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.

9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.


For tournament matches that are larger than 1v1. Proof of lag from more than one member's point of view must be submitted for this claim to be valid. Personal connection issues will not be a valid reason to claim lag or dispute your match.


STRONGHOLDS

In the event of lag, the entire game must be played out. At the end of the game you may contact live support with valid proof of lag from multiple perspectives. UMG admins will determine whether or not the lag affected the outcome of the match

If there is a disconnection the game must be completed. The player may be reinvited and rejoin during the match to be finished.


Slayer

In the event of lag, the entire game must be played out. At the end of the game you may contact live support with valid proof of lag from multiple perspectives. UMG admins will determine whether or not the lag affected the outcome of the match

If there is a disconnection the game must be completed. The player may be reinvited and rejoin during the match to be finished.


Oddball

In the event of lag, the entire game must be played out. At the end of the game you may contact live support with valid proof of lag from multiple perspectives. UMG admins will determine whether or not the lag affected the outcome of the match

If there is a disconnection the game must be completed. The player may be reinvited and rejoin during the match to be finished.


Capture The Flag

In the event of lag, the entire game must be played out. At the end of the game you may contact live support with valid proof of lag from multiple perspectives. UMG admins will determine whether or not the lag affected the outcome of the match

If there is a disconnection the game must be completed. The player may be reinvited and rejoin during the match to be finished.


GLITCHES

Using any in game exploit will result in a forfeit of the map. eg:

Going to out of bounds "glitch" spots


GENERAL

1. Players competing in any UMGO tournament, must be not be a resident of the state of Arizona or  Connecticut 

2. There is only one prize per household for each tournament.

3. If a player’s account is banned for any reason by UMGO that said player cannot avoid that ban in any way to play in another UMGO tournament. If said player makes a secondary account and is playing in a UMGO tournament, said player and his/her team will be disqualified from the rest of the tournament with no credit refund. There will be no exceptions.

4. If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament, the team that didn’t report may risk forfeiture and no refund of credits.

5. If and when leadership of a team is given to another member of that team. That person gives up all privileges that a leader gets. 

6. To join a tournament team you may not join the team from a proxy IP address. If a player does so, you risk being forfeited.

7. Substitutions are not allowed in our tournaments. Once the tournament begins your roster is final. 

8. Users may not share accounts, Xbox Live accounts, PlayStation Network accounts, or any aliases linked to a designated player’s account. Doing so can lead to a temporary ban from the site.

9. Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary site ban and/or disqualification from the match that said user is participating in currently.

10. If a user disputes any payment from UMGO, said user is at risk of getting banned from UMGO.

11. Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.

12. In order to be refunded for connection issues you must provide valid proof. Proof should be in video form showing that your router is plugged in and and all cords are connected. You should begin by showing the front of the router showing which lights are on/off. Then follow the ethernet from your router to your xbox/playstation and show that it is connected on both ends. Finally, you must show your xbox/playstation not being able to connect to the internet. This must all be in (1) video with the time and date displayed in the proof as well. Once this proof is gathered please submit it for review.

13. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship. 


GAMEPLAY

1. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.

2. Players may only use the default version of each weapon. Use of any weapon variant that has been statistically re balanced or any other restricted item may result in a forfeit of the map/match.

3. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the round/game should be restarted, the game win should be awarded to a team, and/or the conditions under which the round/game should be resumed.

4. After a Private Match has been created, only players on the (2) teams and UMGO Staff members may be invited/join. If a player that is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, a forfeit may be issued for tourney disruption.

5. If a player lags out during the first 30 seconds the game should be ended and restarted for all game modes unless damage is inflicted by the opposing team prior to said time.

a) The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host.

b) For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.

6. If a player lags out after the first 30 seconds and/or after the first kill (damage inflicted), the match must continue.

a)   If a player disconnects from a Search and Destroy game, the current round must be completed. After that round has been completed, the game must be ended. It is the responsibility of the shorthanded team to end or leave the game before the start of the next round. Rounds that are played while a team is shorthanded will be counted. After a Game is ended, the shorthanded team will be given 5 minutes for their teammate to return before they must resume the match shorthanded. When the game resumes, the score and team sides will be as they were when the game was ended.

7. Any form of cheating, using a glitch, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from UMGO.

8. UMGO reserves the right to broadcast any match. If UMGO chooses to broadcast a match, UMGO Staff members must be allowed into each game. If UMG Staff members are unable to connect to a host, all other hosting options may be explored until a suitable host is found.

9. Third party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.

10. If your team is competing in multiple UMG tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show which can lead to a forfeit of the finals match or being forced to playing man down.

11. Hosting wrong settings will result in a forfeit of the map. We will no longer issue replays as players have been abusing this system. Users must report this issue as soon as it occurs. Teams cannot come to live support after the map/match is over to report the issue. The results of the map/match will stand if so. Settings excluded from this rule are Team Changing and Pre-round/Match timers along with other settings that have no direct impact on the game itself. Once a wrong setting is noticed, the non-hosting team is to gather proof and back out to report the issue immediately to live support. Video proof will be needed. A live support specialist will then determine if a replay of the round is to occur, a restart from where it was ended, or a forfeit of the map needs to be issued.

12. Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.


Registration Closed opens NOV 19TH AT 9:55 PM EST closes NOV 25TH AT 9:10 PM EST 4/4 Join Tournament

How to Play:

  1. Sign in or Register! for Free
  2. Connect Halo Infinite (Cross-Play) to your UMG Account.
  3. Start Playing!
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